This is the final comp of my helicopter.
I used the HDRI for illumination, reflection and refraction.
and I made 2.5D matte painting background, using still photo of the same place of HDRI.
Render channels are color, alpha and shadow + particle dust, and background.
I still need to work on the animation of the entire body.
Blades' flapping is too quick, and the particle life time should be a little shorter with some more varieties.
Anyway, this is what I got for the Studio I class.
Download higher resolution version here
Welcome
This is my Visual Effects Studio I class' project page.
I will update the progress of the project.
I will update the progress of the project.
Thursday, March 13, 2008
Monday, March 10, 2008
Friday, March 7, 2008
Week 9
I was working on rigging. I was having difficult time with the rear wheels and its hatch. Finally, wheel rig's done. Those rear wheels link to their hatches.
I also made a controller that has all the controls I need, such as each propeller's rotation, each blade's flapping, wheels' folding, and suspension.
and I started short animation of the helicopter taking off in my backyard. also started particle effect for dust with houdini.
I also made a controller that has all the controls I need, such as each propeller's rotation, each blade's flapping, wheels' folding, and suspension.
and I started short animation of the helicopter taking off in my backyard. also started particle effect for dust with houdini.
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